John Staats had planned, Aaron Kellar had built and rebuilt over the course of several years. The hollow shell of Karazhan had been in progress for three years when I started at Blizzard. It showed me that most of the barriers to what can be done in a game can be overcome with creativity, patience and hard work. However, for me, the Chess event was the most memorable. He created holidays, battlegrounds and quest chains. He started out at Blizzard back in the days of Warcraft 2 as a phone support technician, ended up showcasing his creativity and passion for trying out new and unexpected things repeatedly throughout his career at Blizzard. The Chess Event in Karazhan was created by a designer who prefers to remain anonymous. Unlike previous post mortems, this is one I didn’t work much on.
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