![]() l3d files you would need to send them together with other data (for example vertex data, bones, other textures). ![]() If you would make texture mods, you would be limited by the low resolution and low quality. But the game opens both, gathers information and puts it together into one 256 x 256 texture (16 bits per pixel, BGRA). Technically it is a good quality and it allows to use square textures of any resolution. raw textures are separated into two files each: one for RGB data (24 bits per pixel), another for Alpha data (8 bits per pixel). The game is sending them without any changes, same quality like they are. l3d files can only have 256 x 256 textures (16 bits per pixel, BGRA).
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